The current estimated Steam release date is some time at the end of August, so we're close! We're happy to announce that we're on the final development stretch of a shiny new DYSMANTLE DLC called Underworld! We were hoping to get this out before the summer vacations, but unfortunately things simply aren't yet ready for release. The DLC will feature a new open world map called the Underworld. Although conventional weapons can damage them, their high HP pools are best handled with static defenses such as Machine Gun Turret and Rocket Turret which require CPUs. Note that this is not an Undercrown related thing, this will go way deeper - and beyond. Central Processing Units are primarily used in the shelter defense minigame, in which waves of Ex-Human Dwellers swarm out of a shelter and must be defeated before they destroy the shelter loudspeaker. The story will shed some more light onto the mysterious event happening on the island, and almost all the existing game features are expanded in some way: there will be new quests, recipes, skills, monsters, weapons, outfit, headgear, fish, plant to farm, buildables, and so on. #Dysmantle esrb updateįor those who survive the Underworld main quest, there will be a sweet and useful reward: among other earthly rewards, you will be able to fast travel between Campfires.Īll this will arrive with the upcoming 1.1.0 update #24 which will also contain some free playable content. The focus will be on giving you more tools to build stuff like platforms, walls, furniture, etc. You can find out more about the Underworld (and perhaps wishlist it?) at it's Steam page here: We're expanding the main island a bit to give you some more room for your building activities and to add some Quests related to it. The next step for the team is to once more recharge our batteries with the traditional Finnish 4-5 week summer vacation. This long break makes it up a bit for having to live in a cold and dark country like Finland. This might not be the best time to make that statement though as it's midsummer (Juhannus), which means that the sun basically doesn't go down AT ALL. It's surreally bright during the night time. Also it's almost 32° Celcius (~90☏) outside right now, so. But it can get -32° during winter!Īnyway, have a great summer everyone! (Missing the office AC already.)įun game. There's something relaxing about smashing a bunch of stuff. Near the end, I found an unwinnable battle. The only unwinnable battle I faced in the game. I knew what I needed to do but didn't have the resources to do it. After a little googling I found that I needed to visit 3 more shelters and 5 more tombs.īut there is no way to find them. The game REALLY needs a way to scan for undiscovered points of interest. I also found an ARK and made my way to the 2nd level and couldn't open a back room. So I googled it and found out that the only reason to open the room is to get the best blunt weapon in the game. But then I found out that the ONLY way to get that key is to literally finish the game. Why put an ultimate weapon that can only be found after the game is finished? There is no reason to find it or use it! Finish the very last battle (the one I couldn't win) then fly away to the end credits OR don't fly away to the end credits but go get that ultimate weapon. There is another ultimate weapon that might be required for that unwinnable fight. Maybe it's winnable without it but I failed repeatedly, then got the ultimate weapon just to win that one battle to get the second ultimate weapon that I never had any reason to get or use. Full localizations will be coming before the full launch, which. About Localizations Before we get to the update highlights, a few words about localizations. There's also a new Animal Friend Skill, and lots of smaller fixes and tweaks. In order to get the required ultimate weapon I absolutely had to use the internet to figure out where 5 tombs were located because the game doesn't give me an in-game way to find them. After a long(ish) and refreshing summer vacation, we're back with another major update This one unlocks two new areas in the game: Frost Horn and Undercrown. I guess I could have wandered around forever but didn't have the time and patience for that. If you wish to learn more about the game, then check out our Dysmantle guides page.TL dr: Finishing the game has one (probably) unwinnable fight that requires an ultimate weapon that requires finding 20 tombs all over the map with no way to find them. Those are all tomb locations in Dysmantle. 1x from The False Gatekeeper at Capernaum 1445, 527 2x from the Vicious Brawlers at Fairwood 1496, 375 1x from The Ruthless Pitcher at Everglade 1656, 745 1x from The Perilous Pursuer at Narrows. 3x required for quest Escape the Island 1x from each tomb (20 total). 1x for activating an Arena Obelisk (7 total). Make sure to bring some lockpicks, as well as cold and heat resistance items. 1x for installing Deadly Transmission signal at a Link Tower (19 total). This Dysmantle guide will provide you with the exact locations of all 20 tombs, including their coordinates.
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