![]() ![]() ![]() Your thrusters don't work during those five long seconds, so you cannot even slide or run. First, they take five seconds to warm up. Use that to your advantage and avoid being hammered too hard.Ĭruise engines are great for escaping from pirates, but they have two problems in battle. The Starflier has one advantage over all other ships: It is the lightest and most nimble ship in the game. Heck, the very survival of humanity in the Sirius Sector depends on your ability to survive those first couple of missions! I know you're going to man up and meet the challenge! The safest thing to do would be to give up and go play a Sid Meier's game. yeah, you're pretty much toast (*heavy sigh*). Oh, but then your buddy, King, drags you into a couple of knife fights against superior numbers of well-armed and well-trained enemies. Yes, about the only thing you CAN do in the Starflier is run away. so you're still in the Starflier that Juni gave you? That is perhaps the most vulnerable time of the game because you have weak shields, thin armor, and she gives you those wimpy Liberty lasers to start. Do you ever find yourself needing to fire up cruise and get away from the enemy until your shields return, and then go back to continue combat and repeating this cycle as necessary? I never had to do that in my vanilla playthrough, I'm just wondering if that's going to become necessary with crossfire. But the enemy ships are tearing through me with ease and I can't tell if it's because I'm being too aggressive.let me ask it like this. My ship is absolutely worthless at the moment and I'm getting creamed, but I can't run or the guy we have to protect will get killed and I have to go back to last save. ![]() My query is more about the situations where I don't have the luxury of running. I realize I should run when I'm getting my ass kicked, along with the factors you mentioned. ![]() Lastly, on the fight/flight thing, it's not a question of knowing when to run or fight. I think you warned me about this once already, but how do I implement these mods? Install the folders over vanilla? It doesn't, however, have the flmm extension, it's rather just a collection of folders and files. Oh, on your suggestion I downloaded discovery 4.80 (I don't play MP). I'll rename my folder "Freelancer - crossfire", and then put "Freelancer" (vanilla) back, do the registry trick, and I can try other mods without worrying about crossfire. This, it seems to me, makes for the best solution. Having tried to deactivate a mod after putting my vanilla folders back got me into trouble once already so I figured I'd scratch the idea. I was going to ask you if you thought it was a good idea to rename the freelancer folder after each mod that I activated for it, but then I realized that the mod would remain activated in FLMM. Crossfire adds a lot of new gear, does it not? What I meant was, when will I start to see the crossfire unique weapons/items? So far on manhattan and pittsburgh it's all the same weapons/ships as vanilla. Yeah I should've been more specific in that question. ![]()
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